You play as a block wizard who can dash around, summon tetrominos to solve puzzles and disintegrate your foes. Use your blocks as cover, as a shield, and even as a weapon to trap and kill in this action-puzzle game.

Controls

WASD - Movement
Space - Dash
Left Mouse Button - Summon Tetromino
Right Mouse Button - Rotate Tetromino
Shift - Hold Piece
E - Advance Dialogue
` or Escape - Pause Menu


Tip
Dashing into enemies allows your dash to reset faster. Dashing into them will knock them back a significant distance, perfect to set up a summon, open up some space or send them into hazardous flames.


This is a submission for #mizjam1. It's my first game jam and first game with Godot; a lot of it was rushed. This game project in its entirety, including source code and all assets used are under CC0 public domain license. You are free to modify and use this work for any purpose without permission. The source code, which includes a README.md attributing all the original authors of the assets used, can be found in the GitHub repository link below.

GitHub: https://github.com/RailKill/tetraho
Time Spent: 48:00:44

Download

Download
tetraho-v1.1.0-windows.zip 26 MB

Development log

Comments

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Hey RailKill, thanks for featuring my music. Great game, unique core mechanism and impressive depth for 48h!

Thanks! You make amazing music! How did you even manage to find my terrible game? 😂

Thank you! Well, I do some googling regularly.. That's how I found your game. Sharing music for free is like throwing a message in a bottle into the sea.. It's fun to see where it pops up :)

This was really fun, and the idea is great. But I do think there is just a bit too much in there. Many games improve when adding a mechanic like a dash but this thing is great by itself and that mechanic is just distracting me from the main objective of adding my tetris pieces!

Great game overall, good job.

Interesting concept, but too difficult for me :)

Really fun unique concept! Very nice! The insta death when a box spawns on you is annoying though - suggest you just take damage instead of dying instantly?